Glyphfield shader grounds
Six Glyphfield shaders tried as grounds behind four graphics, 24 versions on a feed sheet and a phone sheet.
How it was directed
This round tested whether Glyphfield's shaders could replace the dithered grounds. Kevin did not pick a shader. A minute after the sheets he asked for stronger dither, and the sessions read that as his answer, which started the strength round.
What was made
Six Glyphfield shaders were exported, dithered in the studio blues and placed behind four graphics (the cover, the X announce card, the LinkedIn 4:5 and the stack): 24 versions beside the shipped grounds, on a feed sheet and a phone sheet.









What carried forward
No shader was picked and nothing in out/ changed. The review's first picks (God Rays on the cover, the 4:5 and the stack, Gem Smoke Fire on X) went into the dither strength ladder, and Gem Smoke stayed a study because it lights too little.
Every other file
The files the round produced beyond the ones it showed: drafts, alternates and sheets.
Show 100 files
Alternates shaders



































































































