Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Master PBR (Physically Based Rendering) texture creation and export workflows for web and real-time engines. This skill covers Substance 3D Painter workflows from material creation through web-optimized texture export, with Python automation for batch processing and integration with WebGL/WebGPU engines.
Key capabilities:
This SKILL.md is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in references/details.md so they are loaded only when the task needs them.
Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.
| Task branch | Read first |
|---|---|
| Core Concepts | references/details.md#core-concepts |
| Common Patterns | references/details.md#common-patterns |
| Integration Patterns | references/details.md#integration-patterns |
| Performance Optimization | references/details.md#performance-optimization |
| Common Pitfalls | references/details.md#common-pitfalls |
| Resources | references/details.md#resources |