# PlayCanvas Engine Skill

Lightweight WebGL/WebGPU game engine with entity-component architecture, visual editor integration, and performance-focused design.

## When to Use This Skill

Trigger this skill when you see:
- "PlayCanvas engine"
- "WebGL game engine"
- "entity component system"
- "PlayCanvas application"
- "3D browser games"
- "online 3D editor"
- "lightweight 3D engine"
- Need for editor-first workflow

Compare with:
- **Three.js**: Lower-level, more flexible but requires more setup
- **Babylon.js**: Feature-rich but heavier, has editor but less mature
- **A-Frame**: VR-focused, declarative HTML approach
- Use PlayCanvas for: Game projects, editor-first workflow, performance-critical apps

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## Progressive Disclosure

This `SKILL.md` is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in `references/details.md` so they are loaded only when the task needs them.

Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.

| Task branch | Read first |
| --- | --- |
| Core Concepts | `references/details.md#core-concepts` |
| Common Patterns | `references/details.md#common-patterns` |
| Integration Patterns | `references/details.md#integration-patterns` |
| Performance Optimization | `references/details.md#performance-optimization` |
| Common Pitfalls | `references/details.md#common-pitfalls` |
| Resources | `references/details.md#resources` |
| Quick Reference | `references/details.md#quick-reference` |
